by z411 @ 2017-02-15
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So there was this book edited by the well-known Studio Osu and published by Kinejun in December 2009 called PLUS MADHOUSE 04 Rintaro. It's one of the books from a series featuring directors from the anime studio Madhouse, and while it isn't very long, it includes storyboards from well-known works and important testimony from several important people and, of course, Rintaro himself, showing in brevity how he managed to influence the history of anime.
They're very valuable testimony about the reason for the high salaries in Mushi Production at the time of Osamu Tezuka, the working conditions of the anime industry at the time, and the relationship between anime and social movements.
by z411 @ 2016-08-11
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Time ago, there was this obscure visual novel called ジサツのための１０１の方法; or, 101 ways to commit suicide (vndb), by the short-lived company Duke. Released in 2001 in Japan and written by Yamada Orochi, it had a niche but very obsessed following due its peculiar scenario, quirky art and extremely dark and twisted themes. It is well regarded by many as a classic cult utsuge and one of the few denpa games of its time.
Thanks to its cult following, a spiritual sucessor to the Suicide series was announced in 2003. Its name was 末期、少女病, Makki, Shoujobyou -Lyrical pop world's end- (vndb). Sadly, shortly after this, the company Duke broke up and the release of Shoujobyou was indifinitely postponed, even though Yamada Orochi had already finished writing the script for it. The very dedicated fans were very disappointed but somehow managed to keep a small community alive.
Fast forward to 2011. The new brand Blasterhead is created and they announce they'll be reviving the Shoujobyou project, and open up a web site for it. The producer and composer Itou Akihiro, also known as Blasterhead, will be leading the project. Yamada Orochi will still be in charge of the scenario, YET11 in charge of the music and Kurasuke in charge of the art.
A full year passes without much signs of progress, but then a soundtrack CD for the game is announced, planned to be released at the winter Comiket.
Three years later, and no progress can be seen. The website had been last updated in February 2013, the development blog is dead, Blasterhead's Twitter account is dead and Yamada Orochi deleted his Twitter account (someone unrelated took his username now). So what happened here?